#ifndef __UNIT_CONF_H__
#define __UNIT_CONF_H__
#include "cocos2d.h"
#include <vector>
#include "ItemConf.h"

namespace gofgame {
	namespace dungeonkeeper {
		namespace configuration {
			class UnitConf {
			public:
				UnitConf();
				CC_SYNTHESIZE(int,id,Id);
				CC_SYNTHESIZE(int,lv,Lv);
				std::vector<ItemConf*> items;
			};
		}
	}
}

#endif //__UNIT_CONF_H__
